Minecraft vs Roblox Summer Camp — Two Worlds, One Epic Summer
Summer 2025 · Ages 8–13

Minecraft vs Roblox.

Two worlds. One week. Built by your kid.

Pick a side — or try both. Campers spend the week designing a real project in Minecraft or Roblox: a simulated world with rules, NPCs, and systems, or a playable Roblox experience with mechanics, scripts, and design. Friday they show it off.

Pick something hard. Build it. Explain it.

Questions? Text us at (647) 692-6109 text preferred

5 Days Per session
Ages 8–13 Two tracks
12 Max Per session
9AM–3PM Daily
01 · Overview

Not a game. A project.

Two worlds, one classroom. Some kids want to build a living Minecraft world — terrain, NPCs, redstone systems, the whole ecology. Others want to design a Roblox experience — mechanics, scripts, UI, the loop that makes other kids want to play it again.

Both tracks run side by side, all week. Campers pick their world on Day 1. Counselors guide both. By Friday, every kid has something they built, something they tested, and something they can walk a parent through.

This isn't free play. It's structured engineering with creative latitude — and a real demo at the end of the week.

"Two worlds, one camp. By Friday, every kid can walk a guest through what they built — and explain how it works."
02 · Tracks

Pick your world.

Minecraft Track

Build a living world.

Design and run a simulated Minecraft world — ecosystem, civilization, or biome — with NPCs, automation, and player-run roles.

What they'll build

  • A full world: terrain, structures, biomes, lore
  • NPC behavior — villager trades, mob rules
  • Redstone automation: sorters, doors, light cycles
  • A live 90-minute simulation run on Day 4
  • A Friday demo with a recorded world tour
Architect Ecologist Redstone Engineer NPC Designer Lore Keeper
Roblox Track

Build a playable experience.

Design a Roblox experience other kids would actually want to play — with mechanics, scripts, UI, and the loop that brings them back.

What they'll build

  • A Roblox Studio project: map, mechanics, polish
  • Scripted gameplay using Lua basics
  • UI screens, leaderboards, and game feel
  • A core gameplay loop other campers playtest
  • A Friday demo where parents play their game
Game Designer Scripter World Builder UI Designer Playtester
03 · Schedule

Five days. One demo.

DAY 01

Pick a Track & Design

  • Orientation in both worlds — new players get a guided intro
  • Campers pick their track (Minecraft or Roblox) and their role
  • Group brainstorm and sketch session — paper before pixels

Minecraft

Vote on a world theme; assign roles based on age and interest.

Roblox

Pick a game genre; spec the core loop on paper before building.

✓ Tracks locked, roles assigned
DAY 02

Build the Foundation

Minecraft

Reshape the world — biomes, water, terrain. Drop foundations. First redstone experiments.

Roblox

Build the map in Studio. First scripts: movement, spawns, basic interactions.

✓ World & map standing
DAY 03

Populate & Wire It Up

Minecraft

Place NPCs, configure villager trades, set mob rules. First stress-test walk-through.

Roblox

Add gameplay mechanics, UI, scoring, leaderboards. First internal playtest.

✓ It works — mostly
DAY 04

Test Under Pressure

Minecraft

90-minute live simulation run with a counselor-triggered crisis. Debug in role.

Roblox

Cross-track playtest: Minecraft kids play Roblox games and give feedback. Iterate.

✓ Tested. Patched. Better.
DAY 05

Showcase & Explain

  • Final polish — signage, UI tweaks, last-minute fixes
  • Record a tour video / gameplay video for each camper
  • Each camper presents 2 minutes on what they built and why
  • Open demo: parents play the Roblox games and tour the Minecraft worlds
✓ Demo Day · Parents welcome
04 · Themes & Genres

Pick a world. Build it from scratch.

Minecraft Themes

Medieval Kingdom

Trade · Scarcity · Diplomacy

Factions compete for limited resources. Villagers trade, raiders threaten, monarchs negotiate.

Ocean Ecosystem

Predator · Prey · Pollution

Coral reefs, predator-prey cycles, pollution events that ripple through the food chain.

Space Colony

Oxygen · Energy · Expansion

Life support is fragile. Power grids, food limits, the slow push outward into the unknown.

Ancient Civilization

Growth · Monuments · Depletion

A civilization rises around its monuments — and discovers its resources don't last forever.

Rainforest

Biodiversity · Deforestation · Migration

A living canopy. Deforestation triggers, animal migration, a fragile web of species.

Roblox Genres

Obby (Obstacle Course)

Level Design · Difficulty · Flow

A jump-and-puzzle gauntlet. Easy to start, hard to finish, fair the whole way.

Tycoon

Progression · Economy · Unlocks

Earn, upgrade, expand. Design a satisfying loop that makes the next unlock feel earned.

Simulator

Mechanics · Stats · Leaderboards

A core action, repeated and upgraded. The trick is making minute 30 still feel rewarding.

Tag / Hide-and-Seek

Asymmetry · Rounds · Tension

One side hides, one side seeks. Map design and round timing make or break the chase.

Story / Adventure

Narrative · Sequencing · Pacing

A guided experience with characters, choices, and a payoff. Built for replay.

→ Each track picks its theme or genre on Day 1.
05 · Ages

Built for builders. All levels.

Ages 8–9

New to Minecraft or Roblox welcome. Start with creative roles — Architect, Lore Keeper, World Builder. Paired with older campers on the trickier work.

Ages 10–11

Comfortable with games, ready to think like a designer. Mid-complexity roles: ecology, NPC behavior, UI design, game-feel tuning.

Ages 12–13

Engineering and systems design. Redstone, command blocks, Lua scripting, leaderboards. Optional junior-counselor role during orientation.

No prior experience required — in either platform. Instructors meet kids where they are.

06 · Pricing

Two sessions. Same price.

Session 1 · July 13–17
$495
per student · 5 days · 9AM–3PM
$347
Catalyst member price
SAVE 30%
Register · July 13–17
Session 2 · July 27–31
$495
per student · 5 days · 9AM–3PM
$347
Catalyst member price
SAVE 30%
Register · July 27–31
Refer a friend, $100 off or cash.
Your choice — apply it to the camp fee or take it as cash. Stackable. No cap.
STEP 01 Register
STEP 02 Share your link
STEP 03 $100 off or cash
07 · Questions

What parents ask first.

Can my kid do both Minecraft and Roblox?+
Each camper picks a primary track on Day 1 — that's where most of their time goes. But the two tracks share the same room, and there's cross-pollination throughout the week: on Day 4, Minecraft kids playtest Roblox games and give feedback, and vice versa. If your kid genuinely wants to do both deeply, the second session is a great way to switch tracks.
My kid has never played Minecraft or Roblox. Will they keep up?+
Yes. Day 1 includes a guided orientation in both platforms — basic controls, building, and how each world works — before campers pick a track. Roles are matched to comfort level, and older campers often pair with younger ones during onboarding. By Tuesday, new players are contributing alongside veterans.
How do you handle mixed ages?+
Roles are the answer. Each track has roles that work at any age — Architect and World Builder are great for younger campers, while Redstone Engineer and Scripter suit older kids. Younger campers own creative and storytelling work; older campers own systems and code. Everyone collaborates, but each has clear ownership.
What does a typical day look like?+
9 AM arrival and stand-up (each camper shares what they're working on), morning build block, lunch and outdoor break, afternoon build and testing block, end-of-day demo where each kid shows one thing they made. 3 PM pickup. Days 4 and 5 shift to playtesting, simulation, and presenting.
What's the Friday demo day like? Can parents come?+
Yes — parents are invited for the final two hours of Day 5. Each camper presents their role and walks through what they built. You'll tour the Minecraft worlds with your kid as guide and play the Roblox games they made, plus get a recorded video they can keep and share.
What does my kid actually take home?+
A recorded video tour or gameplay video, a copy of the Minecraft world file or a link to the Roblox experience they helped build, a one-page "build doc" describing their role and contributions, and — most importantly — the ability to explain how a real interactive system works. The work is portfolio-quality for older students.
Do you offer a member discount or sibling discount?+
Catalyst members get 30% off — $347 per camper instead of $495. The referral bonus ($100 off the camp fee, or $100 cash, per referred family) stacks with the member rate and has no cap. Sibling discount is available — text (647) 692-6109 to confirm.
How does the referral bonus work?+
After you register, you get a unique referral link. Anyone who registers with that link gets $25 off, and you get $100 per family referred — your choice of $100 off the camp fee or $100 in cash. Stackable across multiple referrals and applied after their registration is confirmed.
What if my kid wants to do both sessions?+
Encouraged. The two sessions run separate cohorts and often pick different themes or genres, so a returning camper gets a fresh project and often a more advanced role — or can switch tracks entirely (Minecraft in week 1, Roblox in week 2, for example). Repeat campers usually take on engineering, scripting, or junior-counselor responsibilities in their second week.

Twelve spots.
Two weeks.

Sessions fill fast. Grab a seat before they're gone.

Questions? Text us at (647) 692-6109 text preferred